/*
 * Level created by Storch 1.34
 * Written by Tobias Johansson (d97tj@efd.lth.se)
 */

/* XBlast 2.6.beta level */
static BMLevelData ImmobilisationFatale =
{
  /* BMLevel */
  {
    "Immobilisation fatale",
    "Pierre 'in your back' Laroche",
    "xblast.useImmobilisationFatale",
    "Immobilisé ? Enseveli !",
    GM_Random | GM_23456_Player | GM_All,
    (void *) &ImmobilisationFatale,
    NULL,
  },
  /* BMShrinkData */
  {
    shrink_void,
    SCRAMBLE_VOID,
    SCRAMBLE_VOID,
  },
  /* BMFuncData */
  {
  special_init_special_bombs_30,
  special_game_void,
  special_extra_stun_others,
  special_key_special_bomb,
  },
  /* BMPlayerData */
  {
    4, 3,
    {
      { 1, 1 },
      { 1, 1 },
      { 1, 1 },
      { 1, 1 },
      { 1, 1 },
      { 1, 1 },
    },
    PM_Polar, 2,
    Healthy, Healthy, IF_None,
  },
  /* BMBombData */
  {
    bomb_click_none, bomb_click_none, bomb_click_none,
    GoLeft, FUSEnormal,
    BMTnormal, BMTrenovation, BMTnormal,
  },
  /* BMGraphicsData */
  {
    {
      { "check", "Black", "Orange", "Snow" },
      { "check", "Black", "Orange", "Snow" },
      { "wall", "Black", "DarkOrange", "Chocolate" },
      { "wall_R", "Black", "DarkOrange", "Chocolate" },
      { "bricks", "Black", "Chocolate", "Snow" },
      { "brick_O", "Black", "Chocolate", "Snow" },
      EXTRA_BOMB,
      EXTRA_RANGE,
      EXTRA_TRAP,
      EXTRA_POW,
      { "score_floor", "Black", "RoyalBlue", "RoyalBlue" },
    },
  },
  /* BMMapData */
  {
      ShadowFull, DEall,
      { 15, 30, 30, 63, 63 },
      {
      { B,B,B,B,B,B,B,B,B,B,B,B,B, },
      { B,_,_,_,_,_,_,_,_,_,_,_,B, },
      { B,B,B,B,B,B,B,B,B,B,B,_,B, },
      { B,_,_,X,_,_,_,_,_,X,_,_,B, },
      { B,_,X,X,X,_,_,_,X,X,X,_,B, },
      { B,X,_,X,_,X,_,X,_,X,_,X,B, },
      { B,_,_,X,_,_,_,_,_,X,_,_,B, },
      { B,B,X,B,X,B,X,B,X,B,X,B,B, },
      { B,_,_,X,_,_,_,_,_,X,_,_,B, },
      { B,_,_,_,_,_,_,_,_,_,_,_,B, },
      { B,_,_,_,_,_,_,_,_,_,_,_,B, },
      { B,_,B,B,B,B,B,B,B,B,B,B,B, },
      { B,_,_,_,_,_,_,_,q,q,q,q,B, },
      { B,_,_,_,_,_,_,_,q,q,q,q,B, },
      { B,B,B,B,B,B,B,B,B,B,B,B,B, },
    },
  },
};
