/*
 * Level created by Storch 1.34
 * Written by Tobias Johansson (d97tj@efd.lth.se)
 */

/* XBlast 2.6.beta level */
static BMLevelData Center =
{
  /* BMLevel */
  {
    "center",
    "Marc Lejeune",
    "xblast.useCenter",
    "Are you sure you want to stay in the corners ?",
    GM_Random | GM_23456_Player | GM_All,
    (void *) &Center,
    NULL,
  },
  /* BMShrinkData */
  {
    shrink_spiral,
    SCRAMBLE_VOID,
    SCRAMBLE_VOID,
  },
  /* BMFuncData */
  {
  special_init_void,
  special_game_void,
  special_extra_void,
  special_key_RC,
  },
  /* BMPlayerData */
  {
    2, 1,
    {
      { 1, 1 },
      { 1, 7 },
      { 1, 13 },
      { 11, 1 },
      { 11, 7 },
      { 11, 13 },
    },
    PM_Polar, 2,
    Healthy, Healthy, IF_RC,
  },
  /* BMBombData */
  {
    bomb_click_none, bomb_click_none, bomb_click_none,
    GoStop, FUSEnormal,
    BMTnormal, BMTnormal, BMTnormal,
  },
  /* BMGraphicsData */
  {
    {
      { "karo_light", "Black", "Orchid", "DarkOrchid" },
      { "karo_light_S", "Black", "Orchid", "DarkOrchid" },
      { "pyramid", "Black", "SlateBlue", "Black" },
      { "pyramid_R", "Black", "SlateBlue", "Black" },
      { "extra", "Black", "Gold", "Yellow" },
      { "extra_O", "Black", "Gold", "Yellow" },
      EXTRA_BOMB,
      EXTRA_RANGE,
      EXTRA_TRAP,
      EXTRA_BOMB,
      { "score_floor", "Black", "RoyalBlue", "RoyalBlue" },
    },
  },
  /* BMMapData */
  {
      ShadowFull, DEnone,
      { 15, 30, 45, 45, 60 },
      {
      { B,B,B,B,B,B,B,B,B,B,B,B,B, },
      { B,_,_,_,_,_,_,_,_,_,_,_,B, },
      { B,_,B,X,B,X,B,X,B,X,B,_,B, },
      { B,_,X,b,_,_,_,_,_,b,X,_,B, },
      { B,_,B,_,B,B,X,B,B,_,B,_,B, },
      { B,_,X,_,B,r,s,r,B,_,X,_,B, },
      { B,_,B,_,X,s,r,r,B,_,B,_,B, },
      { B,_,X,_,B,r,B,r,B,_,X,_,B, },
      { B,_,B,_,B,r,r,s,X,_,B,_,B, },
      { B,_,X,_,B,r,s,r,B,_,X,_,B, },
      { B,_,B,_,B,B,X,B,B,_,B,_,B, },
      { B,_,X,b,_,_,_,_,_,b,X,_,B, },
      { B,_,B,X,B,X,B,X,B,X,B,_,B, },
      { B,_,_,_,_,_,_,_,_,_,_,_,B, },
      { B,B,B,B,B,B,B,B,B,B,B,B,B, },
    },
  },
};
