/*
 * Level created by Storch 1.34
 * Written by Tobias Johansson (d97tj@efd.lth.se)
 */

/* XBlast 2.6.beta level */
static BMLevelData GrisvardSNightmareII =
{
  /* BMLevel */
  {
    "Grisvard's Nightmare II",
    "Pierre 'in your back' Laroche",
    "xblast.useGrisvardSNightmareII",
    "Hiding ? We said NO !",
    GM_Random | GM_23456_Player | GM_All,
    (void *) &GrisvardSNightmareII,
    NULL,
  },
  /* BMShrinkData */
  {
    shrink_speed_spiral,
    SCRAMBLE_VOID,
    SCRAMBLE_VOID,
  },
  /* BMFuncData */
  {
  special_init_void,
  special_game_void,
  special_extra_life,
  special_key_RC,
  },
  /* BMPlayerData */
  {
    5, 7,
    {
      { 5, 5 },
      { 5, 7 },
      { 5, 9 },
      { 7, 5 },
      { 7, 7 },
      { 7, 9 },
    },
    PM_Polar, 2,
    Healthy, Healthy, IF_RC | IF_Kick,
  },
  /* BMBombData */
  {
    bomb_click_none, bomb_click_none, bomb_click_contact,
    GoStop, FUSEnormal,
    BMTfirecracker, BMTfirecracker, BMTnormal,
  },
  /* BMGraphicsData */
  {
    {
      { "karo_light", "Black", "Yellow", "Gray" },
      { "karo_light_S", "Black", "Yellow", "Gray" },
      { "temple",  "Black","White", "Gray" },
      { "temple",  "Black","White", "Gray" },
      { "extra", "Black", "White", "Gray" },
      { "extra_O", "Black", "White", "Gray" },
      EXTRA_BOMB,
      EXTRA_RANGE,
      EXTRA_TRAP,
      EXTRA_LIFE,
      { "score_floor", "Black", "White", "Gray" },
    },
  },
  /* BMMapData */
  {
      ShadowFull, DEall,
      { 0, 0, 0, 63, 63 },
      {
      { B,B,B,B,B,B,B,B,B,B,B,B,B, },
      { B,_,_,_,_,_,_,_,_,_,_,_,B, },
      { B,_,_,X,X,_,X,_,X,X,_,_,B, },
      { B,_,X,_,_,_,_,_,_,_,X,_,B, },
      { B,_,_,X,_,_,_,_,_,X,_,_,B, },
      { B,_,_,_,X,_,X,_,X,_,_,_,B, },
      { B,_,X,_,_,B,_,B,_,_,X,_,B, },
      { B,_,_,_,_,_,X,_,_,_,_,_,B, },
      { B,_,X,_,_,B,_,B,_,_,X,_,B, },
      { B,_,_,_,X,_,X,_,X,_,_,_,B, },
      { B,_,_,X,_,_,_,_,_,X,_,_,B, },
      { B,_,X,_,_,_,_,_,_,_,X,_,B, },
      { B,_,_,X,X,_,X,_,X,X,_,_,B, },
      { B,_,_,_,_,_,_,_,_,_,_,_,B, },
      { B,B,B,B,B,B,B,B,B,B,B,B,B, },
    },
  },
};
