/*
 * Level created by Storch 1.34
 * Written by Tobias Johansson (d97tj@efd.lth.se)
 */

/* XBlast 2.6.beta level */
static BMLevelData CrualReboundsII =
{
  /* BMLevel */
  {
    "Crual Rebounds II",
    "Pierre 'in your back' Laroche",
    "xblast.useCrualReboundsII",
    "Beware: malfunction bombs!",
    GM_Random | GM_23456_Player | GM_All,
    (void *) &CrualReboundsII,
    NULL,
  },
  /* BMShrinkData */
  {
    shrink_void,
    SCRAMBLE_VOID,
    SCRAMBLE_VOID,
  },
  /* BMFuncData */
  {
  special_init_void,
  special_game_void,
  special_extra_invincible,
  special_key_void,
  },
  /* BMPlayerData */
  {
    3, 3,
    {
      { 10, 11 },
      { 10, 11 },
      { 10, 11 },
      { 10, 11 },
      { 10, 11 },
      { 10, 11 },
    },
    PM_Polar, 2,
    IllMalfunction, IllMalfunction, IF_Kick,
  },
  /* BMBombData */
  {
    bomb_click_contact, bomb_click_clockwise, bomb_click_contact,
    GoStop, FUSEnormal,
    BMTnormal, BMTnormal, BMTnormal,
  },
  /* BMGraphicsData */
  {
    {
      { "city_free", "Black", "Yellow", "Green" },
      { "city_free_S", "Black", "Yellow", "Green" },
      { "r_i_p", "Black", "Green", "Yellow" },
      { "r_i_p_R", "Black", "Green", "Yellow" },
      { "hex_extra", "Black", "Yellow", "DarkGreen" },
      { "hex_extra_O", "Black", "Yellow", "DarkGreen" },
      EXTRA_BOMB,
      EXTRA_RANGE,
      EXTRA_TRAP,
      EXTRA_INVINC,
      { "score_floor", "Black", "Black", "RoyalBlue" },
    },
  },
  /* BMMapData */
  {
      ShadowFull, DEsingle,
      { 21, 42, 42, 63, 63 },
      {
      { B,B,B,B,B,B,B,B,B,B,B,B,B, },
      { B,_,_,_,_,_,_,_,_,_,_,_,B, },
      { B,_,_,_,_,_,_,_,_,_,B,_,B, },
      { B,_,B,_,_,_,_,_,_,_,_,_,B, },
      { B,_,_,_,_,_,_,_,B,_,_,_,B, },
      { B,_,_,_,B,_,_,_,_,_,_,_,B, },
      { B,_,_,_,_,X,X,X,_,_,_,_,B, },
      { B,_,_,_,_,X,q,X,_,_,_,_,B, },
      { B,_,_,_,_,X,X,X,_,_,_,_,B, },
      { B,_,_,_,_,_,_,B,_,_,_,_,B, },
      { B,_,_,_,_,B,_,_,_,_,_,_,B, },
      { B,_,_,_,_,_,_,_,_,B,_,_,B, },
      { B,_,_,B,_,_,_,_,_,_,_,_,B, },
      { B,_,_,_,_,_,_,_,_,_,_,B,B, },
      { B,B,B,B,B,B,B,B,B,B,B,B,B, },
    },
  },
};
